Professional background
VFX
Working with AI
2.5 Years
Based in
Berlin
Can you tell us about yourself?
My name is Andre. On the internet I'm known as Kklors. I've been making images since I was 12 and haven't been able to stop since. Most of my life I've worked in VFX as a compositor or 3D lighter, but nowadays I do a lot of grading and editing for music videos. AI caught my attention about 2½ years ago, just as it was starting to get good. At that point it became a curious passion of mine. I guess that's quite a common story, as in, I'm not an exception, most people active in the AI creative space often have a background in programming, traditional art, VFX, game dev, photography etc.
What are some of your favourite projects you've made with Glif?
Honestly, I never have favourite projects. Every day is a roulette. I like them for different reasons, sometimes it's about the technical challenge, sometimes the creative intention, or what I'm trying to communicate. One of my recent favourite projects that was kind of tricky and interesting to do was a walking cycle video. It's a really hard thing to pull off, and I would use a different approach if I had been trying to do it in my normal work practice, and so that's probably why I've been so engaged in it right now.
What are some of your greatest visual influences?
Often, it's as simple as my surroundings. I live in Berlin, which is a big city, and sometimes just sitting down for 10 minutes and observing things around you is inspiration enough. But of course, I also take a lot of my inspiration from art I see online or at exhibitions. In terms of other creators who've inspired me, there are hundreds, but the greatest has got to probably be Chris Cunningham. Ever since I was a teen, his music videos and ads have had a great effect on me.
You have such variation in your style and approach to image-making, how do you view that yourself?
Good question. I've never committed to a certain fingerprint style, because I'm not an artist selling prints or NFTs. I think that's related to the work I do. In VFX, every new project is a new beast. You can't impose your style. And so, having the freedom to iterate and experiment suits me more.
What are some of your motivations or intentions for creating your projects?
Most of the time I am driven by curiosity and a desire to explore. Creative work in AI is still a relatively new field, so there's lots still to discover. I mean, that's a lot of why I love Glif - how central exploration is to the tool. I don't need to subscribe to hundreds of different tools if I just want to quickly test a new model. So, I'd say that's my real motivation. I'm guided by trying and learning, not so much by a single theme or message I'm trying to convey in my work. Like, right now, I'm working on fashion photography images as I'm excited by the challenge of creating something that is abstract but doesn't land too much in the uncanny valley.
How does your relationship with AI tools, and specifically Glif, factor into your creative process?
I think the greatest way in which it factors in, or where I feel most grateful for it in my work, is in crunching out ideas fast and easily. It wasn't like that at all before. Ideating and drafting was so much of the process of making good work. And that's still the case, but you can just do much more of it and all at your fingertips. Nothing feels more true of that than agentic workflows. They just make sense. And then, in addition, having so many models available in one place is just the cherry on top.